Render agent-described React UI from a JSON spec with a consumer-provided component allowlist.
MessagePrimitive.GenerativeUI is a first-class primitive for rendering UI
described by the agent at runtime as a JSON spec. Instead of hard-coding a
component per tool, the agent emits a generative-ui message part containing
a tree of components by name. assistant-ui resolves each name against a
consumer-provided allowlist and renders the result.
The allowlist controls which components the agent may render: any name
not in it throws a typed GenerativeUIRenderError (no implicit fallback). It
does not constrain the props passed to those components; see Security.
Opt-in feature: The default shadcn Thread does not render
generative-ui parts. You must wire the primitive explicitly — see
Opt-in wiring.
Which generative UI pattern?
assistant-ui uses "generative UI" in three different places. Pick the one that matches your integration:
| Pattern | API | Best for | Streaming |
|---|---|---|---|
| Generative UI primitive | MessagePrimitive.GenerativeUI + allowlist | Composing dashboards, cards, and layouts from a component vocabulary you ship | Native generative-ui parts update progressively when the part spec changes incrementally |
| Tool UI | Tools({ toolkit }) with render | Interactive widgets tied to a known tool (forms, pickers, charts) | Tool args stream while the model fills them in |
| LangGraph data UI | makeAssistantDataUI + ui_message | LangGraph agents emitting UI via the LangGraph stream | UI messages arrive on the LangGraph custom channel |
See also: Tool UI guide, LangGraph generative UI.
When not to use the primitive
- User input and two-way interaction → Tool UI or Interactables
- LangGraph
push_ui_message→ LangGraph data UI - Untrusted HTML or third-party widgets → MCP Apps (sandboxed frames)
Quick start
1. Define your component allowlist
const Card = ({ title, children }) => (
<div className="rounded-xl border bg-card p-4 shadow-sm">
<div className="text-base font-semibold">{title}</div>
<div className="mt-2">{children}</div>
</div>
);
const Button = ({ label }) => (
<button className="rounded-md bg-primary px-3 py-1.5 text-primary-foreground">
{label}
</button>
);
export const componentsAllowlist = { Card, Button };2. Wire the primitive into your message renderer
See Opt-in wiring for all three integration patterns.
3. Have the agent emit UI
ExternalStore / manual messages attach a native part:
{
type: "generative-ui",
spec: {
root: {
component: "Card",
props: { title: "Welcome" },
children: [
{ component: "Button", props: { label: "Get started" } },
],
},
},
}AI SDK (useChatRuntime) — the adapter maps tool results to tool-call
parts, not generative-ui parts. Use the AI SDK interim bridge until a native emission helper ships.
Live examples in examples/with-generative-ui: Tool UI demo (/), static primitive (/primitive), GUI chat (/gui-chat).
Opt-in wiring
The stock @assistant-ui/ui Thread switch returns null for unknown part
types — including generative-ui. Add one of these patterns in your
assistant message renderer (~15 lines).
Pattern 1 — MessagePrimitive.Parts
<MessagePrimitive.Parts
components={{
generativeUI: {
components: componentsAllowlist,
Fallback: UnknownComponentFallback,
},
}}
/>Pattern 2 — GroupedParts case (shadcn Thread fork)
case "generative-ui":
return (
<MessagePrimitive.GenerativeUI
components={componentsAllowlist}
Fallback={UnknownComponentFallback}
/>
);Also exclude render_gui from tool-group chrome in groupBy if you use the
AI SDK bridge (return null for that tool name).
Pattern 3 — AI SDK interim bridge
When using useChatRuntime, map a dedicated tool result to the renderer:
case "tool-call":
if (part.toolName === "render_gui") {
const spec = parseRenderGuiResult(part.result);
if (spec) {
return (
<MessagePrimitive.GenerativeUI
spec={spec}
components={componentsAllowlist}
Fallback={UnknownComponentFallback}
/>
);
}
}
return part.toolUI ?? <ToolFallback {...part} />;The message store still holds a tool-call on this path — not a
generative-ui part. See examples/with-generative-ui/app/gui-chat for a
working reference.
Bare strings act as inline text leaves.
Spec shape
type GenerativeUINode =
| string
| {
component: string; // resolved against the allowlist
props?: Record<string, unknown>;
children?: GenerativeUINode[];
key?: string; // optional stable React key
};
type GenerativeUISpec = {
root: GenerativeUINode | GenerativeUINode[];
};The spec is plain JSON — easy for any agent to emit, and easy to validate on the server before delivery.
Streaming
When a message contains native generative-ui parts whose spec updates
incrementally (for example via ExternalStore), the primitive renders
progressively as nodes and props arrive.
The AI SDK render_gui tool path returns the full spec at tool completion
— not incrementally during the tool execute step. For args streaming during
generation, use Tool UI instead.
Security
The allowlist is the boundary on which components render: a spec can only instantiate components you put in the registry, with no eval and no dynamic import (names are looked up in the registry and nothing else). An unknown name throws GenerativeUIRenderError or invokes your Fallback.
It does not constrain the props the agent supplies. Spec props are spread directly onto your allowlisted components, so treat every allowlisted component as receiving untrusted input: never forward agent-supplied props into dangerouslySetInnerHTML, validate or reject href / src values (for example block javascript: URLs), and avoid passing spec props anywhere they become executable. The safest allowlisted components accept only primitive, display-oriented props.
Error handling
Unknown component names throw GenerativeUIRenderError with a typed
componentName field. Catch it with a React error boundary, or pass a
Fallback component to opt into a soft-fail UX:
<MessagePrimitive.GenerativeUI
components={componentsAllowlist}
Fallback={({ component }) => (
<span className="rounded bg-muted px-1.5 py-0.5 font-mono text-xs">
unknown component: {component}
</span>
)}
/>Composing with other primitives
generative-ui is a regular MessagePart type, so it composes cleanly with
MessagePrimitive.Parts, MessagePrimitive.PartByIndex, and
MessagePrimitive.GroupedParts. Render it alongside text, tool calls, and
reasoning in the same message.
Why a primitive (not just a tool)
Tool-call UI is great when the agent already invoked a known tool. Generative UI flips it: the agent composes UI from a vocabulary you ship. Useful for dashboards, status panels, and structured layouts — not for collecting user input (use Tool UI for that).